TES ReloadedForum
TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.
HAVE FUN!
- shulf
- Posts : 1
Join date : 2020-11-25
Shadows disappear depending on the direction of the camera
Sat 02 Jan 2021, 22:24
- RealToughTaters
- Posts : 1
Join date : 2021-02-06
Re: Shadows disappear depending on the direction of the camera
Sat 06 Feb 2021, 23:26
I too have this problem using 3.3.0 and 3.3.2 especially at Doc Mitchell's house even with interior shadows disabled. I've tried it with a fresh install of New Vegas with only xNVSE and NVReloaded and I still get this issue. It seems to darken a wall or floor piece when one of the lights go just off screen so maybe it's a viewing-frustum culling issue, but it also happens when you look straight down at the floor and move around. I didn't notice it in DC portion of TTW probably because those interiors are made up of larger pieces unlike the modular pieces of Doc Mitchell's house. Maybe if it's possible, an ini setting to allow the renderer to use vanilla shader for interior cells could be a temporary fix. I don't know; I haven't played around coding shaders much.
Thank you for your amazing work Alenet!
Thank you for your amazing work Alenet!
- Jaxtheripper
- Posts : 1
Join date : 2021-03-11
Re: Shadows disappear depending on the direction of the camera
Sun 14 Mar 2021, 07:00
Same
- Ilikeshadows
- Posts : 1
Join date : 2021-03-27
Re: Shadows disappear depending on the direction of the camera
Sat 27 Mar 2021, 15:24
I have this issue too. It's as if the draw distance is too low in interiors also. Exterior shadows are great and can have a high draw distance.
- Zanderat
- Posts : 3
Join date : 2020-10-09
Re: Shadows disappear depending on the direction of the camera
Tue 06 Apr 2021, 15:21
Hope this gets fixed. The flickering shadows is literally the only issue preventing me from grading from v1.30. Thanks.
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