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TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.
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- AllisterHenderson
- Posts : 23
Join date : 2020-10-04
Location : Australia
Terrain Speculars Fix
Sun 25 Oct 2020, 14:02
Greetings
Just a quick follow-up from the banned threat here : https://www.tesreloaded.com/t49-terrain-shadows-still-backwards
Just want to double check I understand the fix for the backwards terrain shadow issue.......
So I need to open up SLS2001.pso.hlsl with something like Notepad++ (located in Terrain Shader directory)
And place // in front of line LightDir.x = LightDir.x < 0.4 ? max(LightDir.y, 0.8) : LightDir.x;
Forgive the Newbie question, but does // make the line it is in front of void & ignored.
And then I open OblivionReloaded.ini and set :
[Develop]
CompileShaders = 1
Just a quick follow-up from the banned threat here : https://www.tesreloaded.com/t49-terrain-shadows-still-backwards
Just want to double check I understand the fix for the backwards terrain shadow issue.......
So I need to open up SLS2001.pso.hlsl with something like Notepad++ (located in Terrain Shader directory)
And place // in front of line LightDir.x = LightDir.x < 0.4 ? max(LightDir.y, 0.8) : LightDir.x;
Forgive the Newbie question, but does // make the line it is in front of void & ignored.
And then I open OblivionReloaded.ini and set :
[Develop]
CompileShaders = 1
- AlenetAdministrator
- Posts : 232
Join date : 2020-08-23
Age : 45
Location : Tuscany, Italy
Re: Terrain Speculars Fix
Sun 25 Oct 2020, 17:55
Yes, // comments the line. In fact you have to remove the line so i suggest to comment it to avoid to delete if you want to reactivate it later.
- malonn
- Posts : 174
Join date : 2020-09-14
Location : Ohio, U.S.A.
Re: Terrain Speculars Fix
Mon 26 Oct 2020, 03:07
Yes, Allister. Everything in your OP is correct.
- AllisterHenderson
- Posts : 23
Join date : 2020-10-04
Location : Australia
Re: Terrain Speculars Fix
Mon 26 Oct 2020, 07:22
Excellent..... Thank you : )
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