TES Reloaded
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TES ReloadedForum

TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.

HAVE FUN!
AlenetThe Author

Timeslip


Oblivion Graphics Extender (OBGE) v1.0

Scanti


Oblivion Graphics Extender (OBGE) v2.0

ShadeMe


Oblivion Graphics Extender (OBGE) v2.0

Ethatron


Oblivion Graphics Extender (OBGE) v3.0

Arcey
Arcey
Posts : 2
Join date : 2021-07-09

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty CTD in Cheydinal when looking at Cathedral (with "workaround")

Mon 12 Jul 2021, 09:16
Issue
When looking at the cathedral in Cheydinhal I am experiencing a CTD.
This does not happen when OB is disabled.

Temporary fix
After investigating this *only* happens if I have the new occlusion culling system turned on.
Turning it off allows me to play normally.

Version OB
9.0.1

Shaders used
All (AO, HDR, Vol. Fog, SMAA, Int+Ext Shad etc).

Mods
List:
Alenet
Alenet
Administrator
Posts : 232
Join date : 2020-08-23
Age : 45
Location : Tuscany, Italy

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

Mon 12 Jul 2021, 10:39
The problem is a broken mesh installed by AWLS, exactly CheydinhalHouseUpper02.nif.
Delete the nif and you will not have anymore CTD there.
Arcey
Arcey
Posts : 2
Join date : 2021-07-09

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

Mon 12 Jul 2021, 10:50
Alenet wrote:The problem is a broken mesh installed by AWLS, exactly CheydinhalHouseUpper02.nif.
Delete the nif and you will not have anymore CTD there.

Works as advertised! Did you run into this yourself or should I have known this?
AllisterHenderson
AllisterHenderson
Posts : 23
Join date : 2020-10-04
Location : Australia

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

Thu 15 Jul 2021, 10:05
I better delete the broken CheydinhalHouseUpper02.nif mesh from AWLS too then!
Alenet
Alenet
Administrator
Posts : 232
Join date : 2020-08-23
Age : 45
Location : Tuscany, Italy

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

Thu 15 Jul 2021, 17:39
Arcey wrote:
Alenet wrote:The problem is a broken mesh installed by AWLS, exactly CheydinhalHouseUpper02.nif.
Delete the nif and you will not have anymore CTD there.

Works as advertised! Did you run into this yourself or should I have known this?

Users discovered that. There is a discussion about that on the discord channel.
AllisterHenderson
AllisterHenderson
Posts : 23
Join date : 2020-10-04
Location : Australia

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

Sun 19 Sep 2021, 10:23
Has it been determined EXACTLY WHY AWLS's 'CheydinhalHouseUpper02.nif' mesh was causing a CTD ONLY when using occlusion culling? ...or is this still being investigated.
I only ask, because without knowing, there could be similar meshes from other mods that have previously worked normally but could still cause the same CTD with occlusion culling.....
Alenet
Alenet
Administrator
Posts : 232
Join date : 2020-08-23
Age : 45
Location : Tuscany, Italy

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

Sun 19 Sep 2021, 12:09
Only with the occlusion culling. The mesh collisions are broken (the collision/havok mesh is low poly and it is used for the OC).
AllisterHenderson
AllisterHenderson
Posts : 23
Join date : 2020-10-04
Location : Australia

CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

Mon 20 Sep 2021, 11:07
Thanks Alenet : )
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CTD in Cheydinal when looking at Cathedral (with "workaround") Empty Re: CTD in Cheydinal when looking at Cathedral (with "workaround")

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