TES Reloaded
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TES ReloadedForum

TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.

HAVE FUN!
AlenetThe Author

Timeslip


Oblivion Graphics Extender (OBGE) v1.0

Scanti


Oblivion Graphics Extender (OBGE) v2.0

ShadeMe


Oblivion Graphics Extender (OBGE) v2.0

Ethatron


Oblivion Graphics Extender (OBGE) v3.0

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Darkaxt
Posts : 2
Join date : 2021-01-27

Shaders/Effects not updating in converstations Empty Shaders/Effects not updating in converstations

Sat 30 Jan 2021, 00:17
Hi,

Its just a minor anoyance but whenever the camera moves to focus on a NPC the shaders/effects that are being applied to the environment previous to the focus aren't updated and are copied over  the NPC showing weird shadows.

I am using Enhanced Camera (without first person shadows) and I have disabled the CameraMode and the interior shadows.

Regards,
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ItsRickGrimes
Posts : 4
Join date : 2021-01-27
Age : 26
Location : PH

Shaders/Effects not updating in converstations Empty Re: Shaders/Effects not updating in converstations

Mon 01 Feb 2021, 10:44
Happens to me as well. Any idea how you manage to fix it?
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Zahriis
Posts : 1
Join date : 2020-09-15

Shaders/Effects not updating in converstations Empty Re: Shaders/Effects not updating in converstations

Wed 10 Feb 2021, 04:09
Same, I have this ''ghosting'' when Zooming with scopes too.
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Manan6619
Posts : 3
Join date : 2021-01-04

Shaders/Effects not updating in converstations Empty Re: Shaders/Effects not updating in converstations

Tue 16 Feb 2021, 10:12
Yup, same with picking locks.
JustHereToGetFNVR
JustHereToGetFNVR
Posts : 7
Join date : 2021-02-15
Age : 28

Shaders/Effects not updating in converstations Empty Re: Shaders/Effects not updating in converstations

Tue 23 Feb 2021, 10:32
Another casualty of this bug reporting in here, running NVR 3.4.1.

It occurs during conversations, when aiming with a scope, and when picking a lock (I haven't tested too many situations so there may be more cases). I initially thought it was caused by my ENB (0.451) so I turned it off, but the issue persisted, so it seems clear that the problem lies with NV Reloaded, which is a real shame. It seems to apply to most of the post-processing effects like DOF and ambiant occlusion, and it's really distracting during conversations. I'm not running any mods that seem to conflict with NVR, such as Enhanced Camera or Improved Lighting Shaders.

I've attached a couple of screenshots if it helps Alenet pinpoint the issue and/or suggest a solution.

1. Focusing on the pylon so the DOF effect applies to the rest of the scene
Shaders/Effects not updating in converstations DEOzv8X

2. Aiming and looking away from the pylon fails to refresh the DOF effect
Shaders/Effects not updating in converstations Q1sewWx

3. Focusing on a character before a conversation
Shaders/Effects not updating in converstations VD7dlK2

4. Initiating conversation fails to refresh the DOF effect, overlaying it on top of poor Easy Pete
Shaders/Effects not updating in converstations LzIvsOj

Cheers, hope this gets resolved in the next update !
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Morghat
Posts : 1
Join date : 2021-08-07

Shaders/Effects not updating in converstations Empty Re: Shaders/Effects not updating in converstations

Sat 07 Aug 2021, 16:33
From what I have understand it is caused because you don't use the camera included in New Vegas Reloaded. Special effects like volumetric fog or SMAA introduced by NVR are supposed to be used with the camera mod from NVR cause the vanilla camera (or any camera mods derived from the vanilla camera like Enhanced Camera) cannot support those new graphical options.

So your options are :
- Using the NVR camera and all the graphic options within it
- Using another camera BUT disable those options in NewVegasReloaded.ini (under the [Effects] section)

Ghosting issues are related to AMD card.

Check this thread for more info : https://www.tesreloaded.com/t131-new-vegas-reloaded-and-the-camera-struggle
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Shaders/Effects not updating in converstations Empty Re: Shaders/Effects not updating in converstations

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